Voidsprout

"One of the best parts about the no-thing tree is that it springs eternal."

There are Trees of Life blooming forth from negative existence, and lotuses watered by Sunyata. Among the number of such void-plants, of which there are really quite a lot, are the Lost known to obsessive chroniclers as Voidsprouts. Like the rest of their kin, they combine verdant, mortal plantlife with the ineffable glory of the divine void beyond, and distinguish themselves from their fellows by following in the footsteps of Hadit, Crowned and Conquering. They are literal children of the leshies, saplings who have recalled the true identity of their soul as that very void which gave them succor throughout their trials in Faerie. No matter their age before or after the Durance, every Voidsprout embodies the primeval agelessness within every child, and they wield that divine innocence as both plowshare and sword to craft a new life for themselves on Earth.

The Mien of the Voidsprout is always predicated on three simple qualities: verdancy, voidness, and youth. No matter their Seeming, Voidsprouts always appear as bipedal, animate plants of some sort, although the exact species and features depicted vary from changeling to changeling. Some hold the classic beauty of the deciduous leaf, waxy and shining, while others appear as evergreen needles upturned in the snow, or hardy cacti shielding their internal waters from the baking heat of day. Such natural qualities are always tinged by at least a touch of negative existence, however. Some are blacker than black, ebon roses and dark trees. Others are indeed empty space, around which only a frame of speaking vines gives them fixed form. And yet others look as ordinary as a walking bush can be, yet cast divine shadows and remain shrouded in a cloak of the unmanifest that hurts the mind to look at. Finally, each Voidsprout carries the essence of childhood within them, and many hold the form. Some escaped Arcadia before adolescence could give its greeting, while others had already come of age before being stolen away by the Gentry and were regressed into children once more by the strange powers of their captors. Others are and look like normal adults, but carry a few neotenic traits - slightly larger eyes, rounded features, bright skin, and more - that marks them as one of the kith. Under the Mask, all of the features previously described are present in a lesser state. One who is truly wood appears to the mortal onlooker as having swarthy skin as deep as oak; to another mortal, a green man of the woods looks like he has bright green eyes that are unusual for his race and faint green striations on the skin when the light hits it just right. Shadows are a little deeper around the changeling, or their pupils somehow seem blacker than usual, but such features are calming, not frightening.

Like some other kiths, Voidsprouts do have among their number those who had become lost in Faerie rather than stolen away by a Keeper, but unlike some other kiths, the proportion of those who lost their way and those who were deliberately abducted is roughly equal. No matter the route through which they became a changeling, all such mortals-turned-Lost held a deep and abiding love for the supernatural as a font of meaning; while they did include thaumaturges amongst their number and respected the divinity of the paranormal in the world, it was theurgy that gave them the greatest joy. They were not the parapsychologists studying psi out of academic interest, but those who wondered at the implications it meant for the human condition. They were the young bachelors of their family who became priests out of devotion to the creed rather than societal expectation, and the fortune tellers who sold life-changing miracles for pennies because they were simply astounded at what they could do. And oftentimes, they were kids yearning after the wondrous, not yet experienced in the depths of magic or theology but utterly devoted to it nevertheless; amateur magicians casting spells with kitchen ingredients, the quiet kid who looks outside every night for UFOs, the loner looking for signs of angels in the condensation on a car window.

The Voidsprout's obsession with wonder got them into Faerie, and in time, it would also deliver them from it. When they got lost in fairyland, it was because they saw a portal or performed a ritual and ignored all of the warning signs to turn back. When they were abducted by the True Fae, it was because their simple sanctity was an appetizing treat. The Gentry made Voidsprouts their hidden idols in Arcadia, personal prophets and fettered messiahs who gave them spiritual insight that their births in Faerie had denied them. What they lacked in skill, the Wyrd gave them, not only in raw magical ability and Contracts, but in ecstatic visions and transformative religious experiences. They became teachers and monks to not only the True Fae captors upon whom their wisdom was largely wasted, but to hobgoblins and other changelings trapped in Arcadia. When they escaped Arcadia, it was because they realized that all of the seeming splendour of Faerie paled in comparison to true divinity, and that they could use their new powers to avoid becoming an astral casualty. Voidsprouts always had some transcendent memory of the mortal world that guided them back to the land of their birth, whether it was a pure mystical experience untainted by fairy falsehoods, recollections of how they worked magic without the shortcut of Glamour, or faith in a power beyond this world. As boddhisaatvas and saints, they prophesied and wonder-worked their way back to the Hedge, speaking truths until the Thorns themselves parted ways and allowed them to return to Earth.

Once back in the mortal world, Voidsprouts often find themselves unprepared for reintegration into society on a physical level, but the mindsets that they cultivated give them the fortitude to withstand such difficulties. Due to the nature of their kith, many find themselves either having lost too much time or appearing too different from their former selves to successfully step back into their old life. In their freehold, the Voidsprout's powers are rarely as focused or as refined as those seen amongst their more dedicated counterparts, their divinations always somewhat less accurate than those who read the stars in the Durance, their laying on of hands always somewhat less effective than those who specialized in curing the sick. The Voidsprout cannot be a specialist providing a valuable service, but stands as a magical generalist, a jack-of-all-trades who can help out a little in all areas of the freehold. While this leaves them with few solid positions of importance or authority within the freehold, Voidsprouts do find that their palpable sanctity tends to leave people favorably disposed towards them, which can be helpful in carving out whatever sort of niche they desire. Some Voidsprouts start religious movements within freeholds, and even when they do not intend to attract a following, they often get a few changelings who hold onto their every word. The magnetism is never one of plain beauty or leading charisma, but rather that innocence that prompts others to adore. Voidsprouts rarely obtain leadership positions, but they also rarely want for much.

Kith Blessing: When using Occult as part of a roll to obtain revelation or spiritual enlightenment, you exceptionally succeed on three successes instead of five.

Ain's Sight: You can impart ineffable visions of negative existence upon yourself and others. Choose a target within your Wyrd in feet, spend a point of Glamour, and roll Wits + Occult. On a success, the target gains the Inspired Condition. If someone other than yourself benefits from this power, they have to spend one point of Willpower to attack you, and killing you becomes a Breaking Point at Integrity 3 or their equivalent Integrity-analogue for as long as they have the Inspired Condition. A given target can only benefit from this power once per day.